Building a playful island driving adventure: deliveries, coconut cannons, monkeys throwing bananas, and the occasional squashed Rusty.
This is where we share the game's progress, experiments and rough edges as we build it.
Rusty needs to feel good to control when he gets out of a vehicle. This pass expands the movement system and gives him a traversal playground: a place to test shortcuts, awkward ledges and questionable ways across gaps.
peligro-traversal-2026-09-17.mp4
A 37-second scripted walkthrough rendered in Godot, using the real traversal course and character systems. Development footage with a placeholder character and test scenery; the review camera differs from the playable third-person camera.

Wall climbing: testing movement and contact against a climbable surface.

The low slide: tucking under cover, then recovering without standing through the ceiling.
