Building a playful island driving adventure: deliveries, coconut cannons, monkeys throwing bananas, and the occasional squashed Rusty.

This is where we share the game's progress, experiments and rough edges as we build it.


17 September 2026 — Rusty gets moving

Rusty needs to feel good to control when he gets out of a vehicle. This pass expands the movement system and gives him a traversal playground: a place to test shortcuts, awkward ledges and questionable ways across gaps.

Watch the traversal walkthrough

peligro-traversal-2026-09-17.mp4

A 37-second scripted walkthrough rendered in Godot, using the real traversal course and character systems. Development footage with a placeholder character and test scenery; the review camera differs from the playable third-person camera.

What's working in the development build

A few moments from the course

wall-climbing.png

Wall climbing: testing movement and contact against a climbable surface.

low-slide.png

The low slide: tucking under cover, then recovering without standing through the ceiling.

rope-swing.png